Discipline: Education

CE2006CE2006

 —PLEASE READ INSTRUCTIONS FULLY BEFORE PLACING A BID!!!— Overview For this Written Response Assessment, you will respond to a series of  prompts that explore issues and trends related to young children with exceptionalities and their families. Professional Skills: Written Communication is assessed in this Competency. — This Assessment requires submission of one (1) document that includes  your […]

DQ 8 (edwards)DQ 8 (edwards)

 What two  issues or areas such as pandemic response (i.e. COVID), cyber, or power  systems in the area of resilience pose the greatest economic or  political threat to the United States? Why have you chosen these two  areas? 

MGTMGT

1.  comparing the Traditionalist generation to the Baby Boomer generation. What are the top 2 positives of each generation? (min 3 page) 2.  Discuss whom you associate most with, Traditionalists or Boomers. Why? Why? (1 page)

STUDENT RESPONSES WEEK 7STUDENT RESPONSES WEEK 7

 READ THESE three student responses to the original question you need to answer each student SEPERATELY – this is for discussion participation credit- just give your opinion- per student- did you like what they posted and why or did you not agree and why but this is purely your opinion with a reference for EACH […]

Week5 DisWeek5 Dis

Beginning this week, and over the next several weeks, you will be considering how elements of the doctoral study must be in alignment. This week, you will examine how an educational problem can be developed into a purpose that can be studied. You will also examine how the problem and purpose are aligned.

Technological tools to teach reading/writing to struggling studentsTechnological tools to teach reading/writing to struggling students

Create a matrix detailing five multimedia, technology, games, apps, and other technological tools for teaching reading and writing to struggling readers/writers. In 100-150 words per tool, address the following: App/technology tool description, tool location (i.e., online, offline through software, through a game console, etc.), and the cost Age level or academic level for which this […]